I tried loading IRP today and it is crashing in my COT and NBS mods. It opened fine in CTS. Below is the error log. Lepage took some shots at helping me already, but we had no luck. Also, anyone know how to get rid of that "Nascar Heat is not designed for Windows 2000" message that pops up everytime I load Heat?
Error log from NBS
46.24.187: ======================================================================
46.24.187: Jul 5 2004 16:20:40 N W32 M6 R senor_b
46.24.187: ======================================================================
46.24.187: mem: p/s/t t/a 1022M/597M 2458M/2154M 2047M/2012M
46.24.203: JoyBegin
46.24.203: Joystick 0: "Logitech WingMan Formula Force GP USB"
46.24.203: joy 0: create_joystick
46.24.203: joy: created 0 as "Logitech WingMan Formula Force GP USB"
46.24.203: joy 0: turned off deadzone
46.24.218: joy 0: Created x-effect
46.24.218: joy 0: created y effect
46.24.218: joy 0: created spring effect
46.24.218: data directory: C:\Program Files\Hasbro Interactive\NASCAR Heat\Data\
46.24.218: Config Dir: C:\Program Files\Hasbro Interactive\NASCAR Heat\
46.24.218: Add-on tracks dir: "C:\Program Files\Hasbro Interactive\NASCAR Heat\tracks\"
46.24.218: mod: trying mod "nbs"...46.24.218: mod.cfg found ok.
46.24.218: mod: Config Dir override: C:\Program Files\Hasbro Interactive\NASCAR Heat\nbs\
46.24.218: Running on WinNT version 5.1:2600 Service Pack 2
46.24.531: ddraw: created directdraw with ati2dvag.dll (RADEON X600 256MB HyperMemory)
46.24.531: ddraw: version 0.0.0.0
46.25.093: vid: 64 meg card (reported:245.190002)
46.25.093: vid: using AGP textures (123), total: 64
46.25.140: vid: triple buffer on
46.25.156: texture: supports compressed solid texture
46.25.281: mr: 3D performance: 1396 MPix/sec, 16148 KTris/sec
46.25.281: mr: fill rate is AWESOME, poly rate is AWESOME, machine speed is 0
46.25.406: using sound mixer Sound
46.25.515: WaveBegin(): Compatibility mode.
46.25.515: WaveBegin(): Using secondary buffer.
46.25.625: Using user driver file
46.25.703: res: ResourceGet("rtp.img") not found, returning NULL!
46.25.703: Empty image: rtp.img
46.25.703: res: ResourceGet("ITZone.img") not found, returning NULL!
46.25.703: Empty image: ITZone.img
46.27.312: res: ResourceGet("b_paint.img") not found, returning NULL!
46.27.312: Empty image: b_paint.img
46.28.125: name = *IRP.trk/trkshot.img, image = 2f9d9b4
46.30.203: unloading ui: 120.1 MB
46.30.203: unloaded ui: 120.3 MB
46.30.203: loaded race: 122.3 MB
46.30.312: ghost: Loading trackline *IRP.trk/IRP.gcf (L Armstrong) [24.364456 sec]
46.30.312: setting driving video mode = 5
46.30.968: vid: triple buffer on
46.31.015: bpp: Track track.bpp should be rebuilt "release"
46.31.031: res: ResourceGet("n-sky1.tex") not found, returning NULL!
46.31.031: res: ResourceGet("n-sky1.tex") not found, returning NULL!
46.31.031: res: ResourceGet("n-sky1.tex") not found, returning NULL!
46.31.031: res: ResourceGet("n-sky4.tex") not found, returning NULL!
46.31.031: res: ResourceGet("n-sky3.tex") not found, returning NULL!
46.31.031: res: ResourceGet("n-sky2.tex") not found, returning NULL!
46.31.031: records: using actual track length: 1097.600000 m
46.31.031: skill_range_fudge!
46.31.046: ======================================================================
46.31.046: () Panic: Can't load resource set "03pont.car"
46.31.046: ======================================================================
46.31.078: except: dec: exe 6ae1e74
46.31.078: NON-DEBUG
46.31.078: ( 00419520 , none , my_handler )
46.31.078: ( 004194B0 , EXCEPTION_BREAKPOINT , ? )
46.31.078: ( 0041A805, call-stack , ? )
46.31.078: ( 00412A3D, call-stack , ? )
46.31.078: ( 004E9A77, call-stack , ? )
46.31.078: ( 004E79E5, call-stack , ? )
46.31.078: ( 0041296B, call-stack , ? )
46.31.078: ( 0041BF71, call-stack , ? )
46.31.078: ( 0041C2FA, call-stack , ? )
46.31.078: ( 0041C30C, call-stack , ? )
46.31.078: ( 0040E144, call-stack , ? )
46.31.078: ( 00410CB6, call-stack , ? )
46.31.078: ( 00487116, call-stack , ? )
46.31.078: ( 004859D1, call-stack , ? )
46.31.078: ( 00485AB8, call-stack , ? )
46.31.078: ( 0040D4FD, call-stack , ? )
46.31.078: ( 0040DD51, call-stack , ? )
46.31.078: ( 004B2D5B, call-stack , ? )
46.31.078: ( 004EA068, call-stack , ? )
46.31.078: ( 004E9F89, call-stack , ? )
46.31.078: ( 004E79E5, call-stack , ? )
46.31.078: ( 00418F34, call-stack , ? )
46.31.078: ( 004965E7, call-stack , ? )
46.31.078: ( 004960C4, call-stack , ? )
46.31.078: ( 0041EBF3, call-stack , ? )
46.31.078: ( 0041E9C2, call-stack , ? )
46.31.078: ( 004B386A, call-stack , ? )
46.31.078: ( 004B2A3A, call-stack , ? )
46.31.078: ( 004A95EC, call-stack , ? )
46.31.093: ( 004EA068, call-stack , ? )
46.31.093: ( 004E9A77, call-stack , ? )
46.31.093: ( 004E9A77, call-stack , ? )
46.31.093: ( 00412112, call-stack , ? )
46.31.093: ( 004E7DCF, call-stack , ? )
46.31.093: ( 00418F34, call-stack , ? )
46.31.093: ( 0041291F, call-stack , ? )
46.31.093: ( 004EBD01, call-stack , ? )
46.31.093: ( 004EBCE5, call-stack , ? )
46.31.093: ( 004EBCCF, call-stack , ? )
46.31.093: ( 004EB92E, call-stack , ? )
46.31.093: ( 004E7E22, call-stack , ? )
46.31.093: ( 0041F19D, call-stack , ? )
46.31.093: ( 0041F1C2, call-stack , ? )
46.31.093: ( 004E7E22, call-stack , ? )
46.31.093: ( 0041F14D, call-stack , ? )
46.31.093: ( 004EA068, call-stack , ? )
46.31.093: ( 004E9F89, call-stack , ? )
46.31.093: ( 0041C703, call-stack , ? )
46.31.093: ( 00418F34, call-stack , ? )
46.31.093: ( 0041C6BD, call-stack , ? )
46.31.093: ( 0041D5E3, call-stack , ? )
46.31.093: ( 00418F34, call-stack , ? )
46.31.093: ( 004E7FB9, call-stack , ? )
46.31.093: ( 004E7E82, call-stack , ? )
46.31.093: ( 00418F34, call-stack , ? )
46.31.093: ( 00418F34, call-stack , ? )
46.31.093: ( 004990E5, call-stack , ? )
46.31.093: ( 00418F34, call-stack , ? )
46.31.093: ( 004988E0, call-stack , ? )
46.31.093: ( 00496D68, call-stack , ? )
46.31.093: ( 004967DE, call-stack , ? )
46.31.093: ( 004012BE, call-stack , ? )
46.31.093: ( 004A94BA, call-stack , ? )
46.31.093: ( 004011E5, call-stack , ? )
46.31.093: ( 00413F37, call-stack , ? )
46.31.093: ( 004E82A0, call-stack , ? )
IRP crashing
IRP crashing
Free Agent
Re: IRP crashing
with the nbs mod and the new cot mod, i dont get those messages (not designed for windows 2000)
also... turn off all ghosts and switch to a in game car and try.
also... turn off all ghosts and switch to a in game car and try.
- Skoty Speed
- League Administrator
- Posts: 510
- Joined: Wed Jun 28, 2006 2:54 pm
Re: IRP crashing
I have no clue why IRP is crashing.....has to do with 03pont.car, whatever that is.
This will get rid of that woindows 2000 messege..
http://themodsquad.uni.cc/downloads/Pat ... utable.rar
This will get rid of that woindows 2000 messege..
http://themodsquad.uni.cc/downloads/Pat ... utable.rar
Re: IRP crashing
Sounds like you have your ghostlaps on. What its doing is looking for the 03pont.car files best lap. If you turn off your ghostlaps you should be ok. Let me know
- Skoty Speed
- League Administrator
- Posts: 510
- Joined: Wed Jun 28, 2006 2:54 pm
Re: IRP crashing
Ok, after a little research here is what i found out....
it's looking for a 03pont.car file.That is from the NR2k3 to Heat mod and was probably what the track's AI was made with.You may have had the "Ghostcar" feature turned on,and it may have been looking for the mod/.car/setup ...etc that the track was made with. Usually turning the Ghostcar" mode off in the game will fix that...most of the time
So basicly do what ef said...lol
it's looking for a 03pont.car file.That is from the NR2k3 to Heat mod and was probably what the track's AI was made with.You may have had the "Ghostcar" feature turned on,and it may have been looking for the mod/.car/setup ...etc that the track was made with. Usually turning the Ghostcar" mode off in the game will fix that...most of the time
So basicly do what ef said...lol
Re: IRP crashing
Awesome guys, that fixed it thank!!.
Althought now the sky is red, is that normal?
And anyone have an idea how to get rid of that Windows 2000 message at the beginning?
Thanks much,
Will
Althought now the sky is red, is that normal?
And anyone have an idea how to get rid of that Windows 2000 message at the beginning?
Thanks much,
Will
Free Agent
- Skoty Speed
- League Administrator
- Posts: 510
- Joined: Wed Jun 28, 2006 2:54 pm
Re: IRP crashing
This thread has the fix for the red sky
http://www.nhrl.net/forum/viewtopic.php ... common+res
and the windows 2000 messege fix i posted above..
http://www.nhrl.net/forum/viewtopic.php ... common+res
and the windows 2000 messege fix i posted above..
Re: IRP crashing
Thanks Skoty, both issues have been fixed.
Lepage told me about the MOD launcher program yesterday, which is awesome. That shows how far out of it I am. There any other tools around that I don't know of?
Will
Lepage told me about the MOD launcher program yesterday, which is awesome. That shows how far out of it I am. There any other tools around that I don't know of?
Will
Free Agent